EnvironmentTech/build.gradle.kts

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plugins {
`java-library`
eclipse
idea
`maven-publish`
id ("net.neoforged.gradle.userdev") version ("7.0.138")
}
val minecraftVersion: String by project
val minecraftVersionRange: String by project
val neoVersion: String by project
val neoVersionRange: String by project
val loaderVersionRange: String by project
val modId: String by project
val modName: String by project
val modLicense: String by project
val modVersion: String by project
val modGroupId: String by project
val modAuthors: String by project
val modDescription: String by project
version = modVersion
group = modGroupId
repositories {
mavenLocal()
}
base {
archivesName = modId
}
java.toolchain.languageVersion = JavaLanguageVersion.of(21)
//minecraft.accessTransformers.file rootProject.file("src/main/resources/META-INF/accesstransformer.cfg")
//minecraft.accessTransformers.entry public net.minecraft.client.Minecraft textureManager # textureManager
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty ("forge.logging.markers", "REGISTRIES")
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
systemProperty ("forge.logging.console.level", "debug")
modSource (project.sourceSets["main"])
}
create("client") {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty ("forge.enabledGameTestNamespaces", modId)
}
create("server") {
systemProperty ("forge.enabledGameTestNamespaces", modId)
programArgument ("--nogui")
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
create("gameTestServer") {
systemProperty ("forge.enabledGameTestNamespaces", modId)
}
create("data") {
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// workingDirectory project.file("run-data")
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments.addAll ("--mod", modId, "--all", "--output", file("src/generated/resources/").absolutePath, "--existing", file("src/main/resources/").absolutePath)
}
}
// Include resources generated by data generators.
sourceSets.main.configure {
resources {
srcDir("src/generated/resources")
}
}
dependencies {
// Specify the version of Minecraft to use.
// Depending on the plugin applied there are several options. We will assume you applied the userdev plugin as shown above.
// The group for userdev is net.neoforge, the module name is neoforge, and the version is the same as the neoforge version.
// You can however also use the vanilla plugin (net.neoforged.gradle.vanilla) to use a version of Minecraft without the neoforge loader.
// And its provides the option to then use net.minecraft as the group, and one of; client, server or joined as the module name, plus the game version as version.
// For all intends and purposes: You can treat this dependency as if it is a normal library you would use.
implementation ("net.neoforged:neoforge:${neoVersion}")
// Example mod dependency with JEI
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}"
// compileOnly "mezz.jei:jei-${mc_version}-forge-api:${jei_version}"
// runtimeOnly "mezz.jei:jei-${mc_version}-forge:${jei_version}"
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation "blank:coolmod-${mc_version}:${coolmod_version}"
// Example mod dependency using a file as dependency
// implementation files("libs/coolmod-${mc_version}-${coolmod_version}.jar")
// Example project dependency using a sister or child project:
// implementation project(":myproject")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.withType<ProcessResources>().configureEach {
val replaceProperties = mapOf(
"minecraft_version" to minecraftVersion,
"minecraft_version_range" to minecraftVersionRange,
"neo_version" to neoVersion,
"neo_version_range" to neoVersionRange,
"loader_version_range" to loaderVersionRange,
"mod_id" to modId,
"mod_name" to modName,
"mod_license" to modLicense,
"mod_version" to modVersion,
"mod_authors" to modAuthors,
"mod_description" to modDescription)
inputs.properties(replaceProperties)
filesMatching("META-INF/neoforge.mods.toml") {
expand(replaceProperties)
}
}
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register<MavenPublication>("mavenJava") {
from (components["java"])
}
}
repositories {
maven {
url = project.projectDir.toURI()
}
}
}
// IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior.
idea {
module {
isDownloadJavadoc = true
isDownloadSources = true
}
}